Wednesday, December 11, 2013

castle of illusion hd's developers talk about creating disney moments

Sega have shared a new developer diary for Castle of Illusion HD, where the game’s developers discuss development and how they went about about remaking the game. Included in the video are scenes from various stages in the game, along with a number of enemies. Watch it below:



Castle of Illusion HD will be available for the PC, Xbox 360 and PlayStation 3 this summer.
Castle of Illusion HDs Developers Talk About Creating Disney Moments


Read more stories about PC & PlayStation 3 & Videos & Xbox 360 on Siliconera.

Monday, December 9, 2013

If You Like Panzer Dragoon, You'll Like This Crimson Dragon Trailer

Microsoft have shared a brand new trailer for Crimson Dragon, their upcoming spiritual successor to the Panzer Dragoon series, developed by several veteran developers that worked on those games. Watch it below:



Crimson Dragon is in development for the Xbox One as a launch title. You can read our hands-on impressions of the game from earlier in the year here.
If You Like Panzer Dragoon, Youll Like This Crimson Dragon Trailer


Read more stories about Crimson Dragon & Videos & Xbox One on Siliconera.

Sunday, December 8, 2013

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Completing the main story of Final Fantasy XIV: A Realm Reborn will get you to level 50, but things won’t end there, says the game’s producer, Naoki Yoshida. Since Final Fantasy XIV is an MMO, naturally, Square Enix have future updates planned. That said, even without the updates, there will still be things to do once you hit the level cap.

Yoshida provides an example in a new Letter from the Producer column:

Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.

Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.

Another example is the Titan, who is pictured above. When you first encounter him in the game’s story, it’ll take four players to bring him down. In a harder version of the battle, however, you’ll need eight players to accomplish the same feat.

Square Enix are preparing to launch the fourth and final phase of the Final Fantasy XIV: A Realm Reborn beta. Following that, the full game will be released in August.


Read more stories about Final Fantasy XIV & PC & PlayStation 3 & PlayStation 4 on Siliconera.

Thursday, December 5, 2013

Tales Of Symphonia Chronicles Video Shows Us Emil And Richter Were Buddies

Emil, the protagonist in Tales of Symphonia: Dawn of the New World, gives Emil the courage to stand up for himself. Later, Richter becomes Emil's enemy when he tries to kill Marta to get her Ratatosk core. Hmm… if Emil wasn't so hesitant to fight his old friend I wonder how the story would've turned out…

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Tales of Symphonia Chronicles is slated for release in early 2014 in North America and Europe.

Tales Of Symphonia Chronicles Video Shows Us Emil And Richter Were Buddies


Read more stories about PlayStation 3 & Tales of Symphonia Chronicles & Videos on Siliconera.

Wednesday, December 4, 2013

Lightning Isn't Done With You Yet. Here's An Extended Lightning Returns Trailer

More Final Fantasy? More Final Fantasy. While details on Final Fantasy XV may have been scarce at the Tokyo Game Show this year, Square Enix have been providing plenty of information regarding Lightning Returns: Final Fantasy XIII, with the latest being this extended cut of the game’s TGS trailer:



In case you missed some of the other Lightning Returns news out of TGS, Square Enix also showed off Lightning’s Yuna costume and an Aerith costume from Final Fantasy VII.
Lightning Isnt Done With You Yet. Heres An Extended Lightning Returns Trailer


Read more stories about Lightning Returns: Final Fantasy XIII & PlayStation 3 & Videos & Xbox 360 on Siliconera.

Tuesday, December 3, 2013

The Little Battlers W Super Custom Rolls Out With More LBXes

The Little Battlers W Super Custom follows Level-5's trend of adding extra LBXes into their Nintendo 3DS ports. Originally released for PSP and PlayStation Vita, The Little Battlers W Super Custom adds three mecha from The Little Battlers Wars into the Nintendo 3DS port.

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Level-5 will release The Little Battlers W Super Custom in Japan on July 18.

The Little Battlers W Super Custom Rolls Out With More LBXes


Read more stories about Nintendo 3DS & The Little Battlers W Super Custom on Siliconera.

Monday, December 2, 2013

3D Shinobi III Coming To Nintendo 3DS

3D Shinobi III Coming To Nintendo 3DS

It looks like Sega are planning another 3D Classic for Nintendo 3DS, and this one actually sounds exciting—3D Shinobi III. While Sega haven’t officially announced the game yet, Nintendo Everything spotted it via a PEGI rating.

3D Shinobi III Coming To Nintendo 3DS


Read more stories about 3D Shinobi III & Nintendo 3DS & Nintendo eShop on Siliconera.

Sunday, December 1, 2013

Vividred Operation Hyper Intimate Power's Story Sticks To The Anime Series

Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime SeriesVivdred Operation: Hyper Intimate Power has another playable character. Vivid Green who shows up in episode three, True Strength, brings her giant sword into the PlayStation 3 game. She can slice Alone mecha in half with a single strike using the Vivid Blade.

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Namco Bandai's video game mirrors the anime series. The boss alone pictured below comes from episode four.

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Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series

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Vividred Operation: Hyper Intimate Power has conversation scenes and these are based on the anime series. There are some differences depending on how you clear missions. Players may find routes with original sub episodes made specifically for the video game. Conversation scenes have full voice acting. Namco Bandai also made event graphics for story mode.

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Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series Vividred Operation: Hyper Intimate Powers Story Sticks To The Anime Series

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Vividred Operation: Hyper Intimate Power comes out on June 20 for PlayStation 3 as a downloadable game distributed on PSN. I suppose that makes it more import friendly since all you need is a Japan region PSN account to get the game.


Read more stories about PlayStation 3 & Screenshots & Vividred Operation on Siliconera.

Friday, November 29, 2013

The Sims 4 Launching Next Year

Today, EA has announced that The Sims 4 will be coming in 2014 to PC and Mac. The sequel is a follow up to The Sims 3 which was released back in 2009 and later made it's way to Xbox 360, PS3, Wii, and DS.

Further information on the game was not released, however, there is no plans to launch The Sims 4 beyond PC and Mac at this time.

Stay tuned to GAMINGtruth for on this game as it develops.


announcement, EA, mac, Maxis, PC, The Sims 4

Microsoft to Support the Xbox 360 for Three More Years

Though Microsoft is ready to hit the ground running with the Xbox One, it has yet to put its successful current-gen console to bed.

Microsoft chief marketing and strategy officer Yusuf Mehdi has declared that Microsoft plans on supporting the Xbox 360 for another three years.

'We are going to continue to invest in Xbox 360 and the two devices can work in concert,' Mehdi said while speaking at the Citi Global Technology Conference. 'So it isn't like the day we ship the Xbox One your [Xbox 360] won't work.

'We will continue to support it. In fact, we're going to ship over one hundred new games on Xbox 360. So you'll be able to still play your games, just not on the same exact box.'

The Xbox One launches in 13 territories on November 22 for $499.99.

Source: Eurogamer


Microsoft, News, Xbox 360

Thursday, November 28, 2013

God Eater 2 Developers On How Fan Feedback Improved The Game

God Eater 2 Developers On How Fan Feedback Improved The Game

The hunting genre has been a competitive market for Japanese developers since the immense popularity of Monster Hunter took off. While all hunting games share the simple formula of hunting and collecting gear, it’s the other features that set them apart. In a new interview, God Eater 2 producer Yosuke Tomizawa and director Kou Yoshimura talk to Famitsu about how much they value fan feedback in order to make a better game.

The Famitsu interview starts with both Tomizawa and Yoshimura expressing their relief at finally having a concrete release date for God Eater 2. It’s been about a year since they dropped the original concept they had for the upcoming sequel, only to start over from scratch with a completely new idea.

God Eater 2’s demo was released to the public earlier this week, but last month Namco Bandai were able to host an event where the developers were able to get feedback from 600 lucky fans, thanks to Sony Computer Entertainment Japan.

According to Yoshimura, the toughest part of the event was keeping up with the schedule, as they had 10 groups of 30 people across just two days, making up the total of 600 players. Between each group’s play session, the team only had 10-minute breaks.

God Eater 2 Developers On How Fan Feedback Improved The Game

“Having the free-spoken opinions was the biggest part,” says God Eater 2 producer Tomizawa. “While players only got to play for a short while of about 15 minutes, knowing the first impression they felt from it was very important. The opinions we got from there have been put into action for the demo version, so it was a very significant event for us.”

Famitsu asks the developers to share what kind of feedback from fans of the event has been reflected in the recently released demo.

“The opinions surrounding the configurations were the biggest in particular,” shares Yoshimura. “God Eater 2 is an action game that is played in a repetitive manner, so we really took into consideration the feeling of players who asked for a more stress-free in-game environment. In God Eater 2, there are battle notifications via radio, but some people want to only hear about the ones they feel are required. So we’ve improved the configurations to correspond accordingly in those regards.”

Additionally, players felt that the new Charge Spear weapon made character movements appear too heavy and slow. After taking note of this, the development team adjusted the weapon and finished with something completely different.

God Eater 2 Developers On How Fan Feedback Improved The Game

One of the new features which God Eater 2’s developers were most eager to see players try out is the Blood Arts system. Yoshimura, who is also considered to be the “founding father” of the new concept, weighs in on the subject.

Says Yoshimura, “Honestly, I didn’t see the sparkle in their eyes as originally expected (laughs). That told me that the comfort level of the Blood Arts wasn’t enough. For this reason, we’ve raised it for the demo version. I believe that we’ll be required to enhance it even further after seeing player requests from the demo.”

God Eater 2 Developers On How Fan Feedback Improved The Game

“To those of you who get a chance to play the demo, please send us your feedback,” continues Yoshimura. “Not only would we like to know about areas of God Eater 2 that need to be fixed, but we’d also like to be able to meet the expectations of opinions such as, ‘It’d be better if it was more like this,’ and such. We actually want to hear about all of your ‘selfish’ requests (laughs).”

Producer Tomizawa adds, “From 600 people at the demo event, to 500,000~1,000,000 people now, we’d like to  know about all of your opinions. So, please don’t hesitate and continue giving us your feedback on the official website.”

I believe there are some of you who are currently playing the demo of God Eater 2 are actually new to the God Eater series. To those of you I ask, please let us know about your opinions, such as parts that may have been a little confusing.”

Tomizawa continues, “We’ve been working on the God Eater series for three years now, and we may feel that some parts of the game are self-evident, so if there are any parts that are even slightly difficult to grasp, we’d love to hear about it from you guys.”

“While most of the information we’ve disclosed so far is about the action, as we move closer to the release, we look forward to sharing other elements such as story and character creation. You can also enjoy a part of the story in the demo, so please give it a shot. I believe you’ll be surprised with the graphics we’ve refined in the past three years,” he concludes.

God Eater 2 is slated for release November 14th in Japan for PlayStation Vita and PSP.


Read more stories about God Eater 2 & PlayStation Vita & PSP on Siliconera.

Wednesday, November 27, 2013

Sora Has To Search For Seven Guardians Of Light In Kingdom Hearts III

Sora Has To Search For Seven Guardians Of Light In Kingdom Hearts III

Both Sora and Riku are fighting to stop Master Xehanort in Kingdom Hearts III. The series' supervillain wants to start a war against the tyranny of light, which Xehanort believes will restore equilibrium of light and darkness.

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Sora, Donald, and Goofy set out to search for the Seven Guardians of Light and the Key to Return Hearts. Meanwhile, Riku and Mickey are on a different quest looking for previous Keyblade wielders.

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Square Enix wouldn't confirm which worlds will be in Kingdom Hearts, but a representative from Disney said the game will feature worlds unseen in the franchise. I asked Shinji Hashimoto if Pixar worlds would be in the game and he said he couldn't comment on the topic at this time.


Read more stories about Kingdom Hearts III & PlayStation 4 & Xbox One on Siliconera.

Friday, November 22, 2013

Knack Is Like Katamari Damacy Meets A Brawler For PlayStation 4

Knack Is Like Katamari Damacy Meets A Brawler For PlayStation 4

Goblins are invading the Earth and the planet's savior is a magical creature made of sparkly things. That's the concept of Knack, which is developed by Sony's Japan Studio and Mark Cerny, lead architect on the PlayStation 4.

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I played Knack at E3 and the the game started with goblins shooting purple goo at Knack. His main attacks are punches so you have to close distance. Knack borrows the right analog stick evade controls from God of War, so you can flick the stick left or right to weave towards a goblin. Once you're in range it takes about three hits to defeat it. Also like God of War, Knack uses a fixed camera.

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Knack is entirely composed of relic pieces and if a goblin hits Knack he drops some relics. You can see holes on Knack where relics should be and blue electricity zapping between missing parts. When Knack loses relics he becomes weaker. The size of Knack's life bar shrinks and he does less damage. Throughout the stage, there are machines you can smash to get more relics. Picking up relics increases the amount of damage he does and increases his size. After collecting two stashes of relics, Knack only needed to hit a goblin once to defeat it. Goblins riding mecha still took a couple of hits to defeat even when Knack grew to about the same size. Knack also has special attacks like a turning into a tornado that's proportional to his size and a super move tied to yellow crystals you can smash.

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Knack Is Like Katamari Damacy Meets A Brawler For PlayStation 4

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The E3 demo also had an indoor area where you need to drop all of your relics to sneak past lasers. This makes Knack tiny and drops his life bar down to one hit. After passing through the lasers you can reclaim the relics and grow back in size.

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Knack starts out around three meters tall, but can grow up to 30 meters. It's kind of like playing Katamari Damacy, but instead of rolling things up with a giant ball you're beating them up.

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Knack Is Like Katamari Damacy Meets A Brawler For PlayStation 4

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Knack has gadgets and crystal relics hidden in sixty secret rooms spread out in the game. Crystal relics unlock other forms like Vampire Knack and Diamond Knack. Gadgets are rare items that you need to assemble by finding different parts. Knack has a social element that lets players share parts found by their friends.

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'Knack Is Like Katamari Damacy Meets A Brawler For PlayStation 4

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Knack is a PlayStation 4 launch title in North America.


Read more stories about Knack & PlayStation 4 on Siliconera.

Thursday, November 21, 2013

SoniPro 3DS Game Has You Training Super Sonico To Be An Idol

Nitroplus announced SoniPro (which stands for Super Sonico in Production) for the Nintendo 3DS at the summer 2013 Wonder Festival this weekend. The title is an idol-producing game and is being developed by Imageepoch. Here’s a first trailer:



SoniPro stars Super Sonico, who is the mascot of an annual festival held by Nitroplus, called Nitro Super Sonico. While most know Nitroplus primarily as a producer of visual novels, these music festivals are the other thing they’re known for.

In SoniPro, you help Super Sonico train as an idol as her producer. It looks to be quite the ambitious production as Imageepoch and Nitroplus say the game won’t be out until winter 2014. SoniPro will have a completely original scenario, and Imageepoch are developing the game in stereoscopic 3D.

Also announced at WonderFes was More! SoniComi, a PlayStation 3 version of the 2011 SoniComi game for PC, with updated visuals.
SoniPro 3DS Game Has You Training Super Sonico To Be An Idol


Read more stories about More! SoniComi! & Nintendo 3DS & PlayStation 3 & SoniPro & Videos on Siliconera.

Wednesday, November 20, 2013

Project X Zone Gets A Second Demo In Europe Next Month



Today, Namco Bandai released a Project X Zone demo in Europe via the Nintendo eShop. The demo, titled “Lethal Surprise,” features characters from Sakura Wars, Cyberbots, Space Channel 5 and Valkyria Chronicles.

The demo takes places in Sakura Wars’ Imperial Theater stage. A second demo for the game, “Dark Hours,” will be released on June 27th. This will take place in a Ghosts ‘n Goblins stage.

Project X Zone will be released on July 5th in Europe and on June 25th in North America and Latin America. Namco Bandai haven’t announced when North America will see the two game demos.

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Read more stories about Nintendo 3DS & Nintendo eShop & Project X Zone & Videos on Siliconera.

[Giveaway Over] The King Of Fighters XIII Steam Edition Closed Beta Test

[Giveaway Over] The King Of Fighters XIII Steam Edition Closed Beta Test

The King of Fighters XIII is coming to PC and SNK Playmore gave Siliconera a couple of codes so our readers can get a sneak peek at the game. Here's a code for The King of Fighters XIII Steam Edition. We will update this post with a few more codes throughout the day.

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602W6-6JMQA-J502A

5DN7K-K8N6R-PI5PQ

Z2J2V-3RRNR-T9RVL

86GXC-2G7C2-I887Q

That's our final code for now. We'll talk with SNK and see if we can get some more.

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If you use a code please let us know, so we can update the post with a new one. Enjoy!


Read more stories about PAX & PC & The King of Fighters XIII on Siliconera.

Monday, November 18, 2013

Tretton quot;Sono contro al blocco dei giochi usati quot;

Il CEO di Sony sarebbe favorevole alla vendita dei videogames usati, secondo quanto riportato dal famoso analista Patcher.

Negli ultimi mesi, i rumors sulla Next Gen si sprecano e ad oggi, i più caldi riguardano proprio l’impossibilità di utilizzare dei giochi usati sulle nuove console. Ieri, l’analista Michael Patcher è tornato sull’argomento sulle pagine del Sunday, dopo aver interrogato direttamente il CEO della compagnia sul futuro della prossima console di casa Sony, parlando dei famigerati blocchi ai giochi usati:

Sono decisamente contrario al blocco dei giochi usati. Penso sia una buona possibilità per i consumatori di acquistare ad un prezzo inferiore il software, dato che abbiamo molti clienti che acquistano le nostre console verso la fine del loro ciclo vitale. Sarebbe anti-consumer.” – avrebbe dichiarato Tretton.

Non so cosa ne pensino in Giappone, ma questo è il mio punto di vista.” – ha poi concluso Tretton.

La visione di Sony sarebbe dunque in totale contrapposizione rispetto ai rumors legati alla fantomatica Xbox Loop. Ne sapremo di più nel corso dell’E3? Ai posteri l’ardua sentenza!

Legend Of Heroes For PS3 And Vita Supports Cross Saves And Cross DLC

Legend Of Heroes For PS3 And Vita Supports Cross Saves And Cross DLC Falcom is making Legend of the Heroes: Trails in the Flash for PlayStation Vita and PlayStation 3. While the game doesn't support Cross Buy (meaning you get the Vita and PS3 versions for one price), one DLC purchase will work with both versions of the game. So, you only need to purchase DLC once and even the product code included with launch copies will unlock content on PS3 and Vita as long as you're using the same Sony Entertainment Network account.

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The Legend of Heroes: Trails in the Flash also supports Cross Save. This means you can start playing Trails in the Flash on your PS3 and continue the game on your lunch break using Vita. Trophy data is also shared between the two versions.

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What's different? Content-wise, Falcom says Trails in the Flash will be the same game on PS3 and Vita. The only difference is the Vita release has certain parts where you control the game using the touch screen.

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The Legend of Heroes: Trails in the Flash comes out on September 26 in Japan.


Read more stories about PlayStation 3 & PlayStation Vita & The Legend of Heroes: Trails in the Flash on Siliconera.

This Week In Imports JoJo's Bizarre Adventure Is Hot Stuff

This Week In Imports: JoJos Bizarre Adventure Is Hot StuffNo matter how it sells, JoJo's Bizarre Adventure: All-Star Battle is a landmark for .hack developer CyberConnect2. Famitsu gave the fighting game a 40/40 perfect score, a first for the Fukuoka based developer. Two Naruto Shippuden: Ultimate Ninja Storm games were awarded a 39/40.

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Capcom has Lost Planet 3 slated for release and GungHo Online Entertainment will publish Ragnarok Odyssey Ace for PlayStation Vita. The game is also coming to PS3 at a later date.

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PlayStation 3
JoJo's Bizarre Adventure All-Star Battle
Lost Planet 3

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PlayStation Vita
Hotchkiss
Ragnarok Odyssey Ace

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Xbox 360
Monster Hunter Frontier G Anniversary 2013 Premium Package
Lost Planet 3

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Nintendo 3DS
Sherlock Holmes Puzzle City
Starry * Sky: In Autumn 3D

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PSP
Saki Achiga-Hen: Episode of side-A Portable
Solomon's Ring

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Key European Releases
Final Fantasy XIV: A Realm Reborn (PS3, PC)
The Bureau: XCOM Declassified (PS3, Xbox 360, PC)
The Wonderful 101 (Wii U)

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Key Domestic Releases
Castlevania: Lord of Shadows (PC)
Final Fantasy XIV: A Realm Reborn (PS3, PC)
Hatsune Miku: Project Diva F (PS3)
Lost Planet 3 (PS3, Xbox 360, PC)
New Super Luigi U (Wii U ' retail)
PixelJunk Monsters Ultimate (PC)
Pokemon Rumble (Wii U)
Spelunky (Vita)
Sweet Fuse: At Your Side (PSP)


Read more stories about This Week In Imports on Siliconera.

GTA V Banks $1 Billion in 3 Days

Take-Two Interactive and Rockstar Games have announced that Grand Theft Auto V has reached a milestone. The fifth installment into the GTA series has broken many sales records, netting over $1-billion in sales globally. This wouldn't be that important if it hadn't done so in just a few days.

To put things into perspective, GTA V hit $800-million in sales on day-one alone. In retrospect, Call of Duty: Black Ops II took 15 days to reach the same quota.

'Grand Theft Auto is a cultural phenomenon and Rockstar Games continues to redefine what can be achieved in interactive entertainment,' Take-Two CEO Strauss Zelnick said in a statement. 'We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V.'

Grand Theft Auto V launched on Tuesday, September 17th to widespread critical and commercial appeal.


Grand Theft Auto V, News, PlayStation 3, Rockstar, Xbox 360

Friday, November 15, 2013

New GTA V Screens, Website Update

Rockstar Games has unleashed a new pack of screenshots for Grand Theft Auto V, as well as an update to the game's webpage, highlighting some new attractions.

The screenshots are your standard fare: Helicopter flights, shooting at the po-po and some general arguing about stuff. The website, however, shows off some of the extra activities players can do while visiting the city of Los Santos.

Now, we fully expected there to be a tattoo shop situated somewhere in the city. After all this is GTA we're talking about. But beyond that, the site update also shows that we can blow off steam with some yoga classes (complete with humorously suggestive poses!) or with a few rounds of golf.

Then again, that last one might not cool any tempers. We foresee some grand theft golf cart and blood on the green in the near future.

12345678grand-theft-auto-v-trevor


Grand Theft Auto V, Screenshots

Wipeout 2048 - La Recensione

Clicca qui per leggere la MicrorecensioneLa serie Wipeout si arricchisce di un nuovo capitolo, arricchito da un pizzico di stile vintage (ebbene sì, ci saranno anche delle comunissime strade) e, nonostante la dimensione portable, dotatissimo a livello tecnico. Lo sfoggio di potenza di PSVita ha inizio proprio con Wipeout 2048, con un fluido motore di gioco che ci accompagnerà lungo 24 gare velocissime e ricche d’azione, tra 4 categorie di eventi, 20 veicoli e decine di corse extra e segrete. Tempi di caricamento lunghi e un multiplayer un po’ troppo scarno non vi faranno dimenticare il positivissimo primo impatto che avrete col titolo, misto tra stupore, per il rendervi conto che non avete una PlayStation 3 davanti a voi, e l’adrenalina generata dagli ottimi remix della colonna sonora uniti al folle sfrecciare dei velivoli. Ottimo apripista dal punto di vista tecnico, adagiatosi però sugli allori per quanto riguarda gameplay ed innovazione.

Lo ameranno: i fan della serie, gli acquirenti di PSVita in cerca di puro sfoggio di grafica
Lo odieranno: i fissati delle simulazioni automobilistiche, chi ha poca pazienza con i tempi di caricamento
E’ simile a: Wipeout (uno qualsiasi), Racing Games di forte stampo Arcade

Titolo: Wipeout 2048

Piattaforma: PSVita

Sviluppatore: SCEE Studio Liverpool

Publisher: Sony Computer Entertainment Europe

Giocatori: 1

Online: 1-8, Cross-Play

Lingua: Italiano

“Ready, Set, GO!”

Come da copione, con la puntualità di un orologio svizzero, tornano a sfrecciare a ritmo di assordante musica Techno le navi fluttuanti di Wipeout, sempre targato Studio Liverpool e sempre sotto l’egida Sony, pronto a recitare nel cast per il debutto della nuova primadonna, PSVita.
Sarà sufficiente il retaggio della serie a garantirne il successo?

IL TORNEO

Nonostante Wipeout 2048 sia privo di una storia ufficiale, trattandosi di un racing game, è comunque presente un filo conduttore che vi accompagnerà lungo tutta la vostra avventura in Singolo. Il nostro scopo sarà quello di trionfare in 3 grandi tornei, suddivisi in 3 anni (dal 2048 al 2050), con un progressivo aumento della difficoltà. 24 le gare ufficiali , ma con numerose diramazioni che oltre ad aumentare il vostro livello a suon di Pass Normali ed Elite (ovvero Punti Esperienza, aumentati dal vostro comportamento in gara) vi porteranno in più di un’occasione a speciali sezioni chiamate “Zone” e a nuovi veicoli più potenti.

Le acidissime Zone che metteranno a dura prova la vostra abilità

Queste Zone saranno dei veri e propri “momenti surreali”, con grafica minimale (a tratti 8-bit) e dai colori più strambi, musica ancor più acida e velocità automatica in continuo aumento, il cui unico obiettivo consisterà semplicemente nel sopravvivere.

Ci saranno inoltre altre 3 tipologie di evento più comuni: Gara, Combattimento e Prove a Tempo, a seconda delle quali dovremo sapientemente scegliere il mezzo da utilizzare in base ai 4 parametri presenti. Aumentando di livello (anche gareggiando online) avremo accesso ad un totale di 20 velivoli e numerose gare speciali in grado di mettere a dura prova la nostra abilità. Tutte le suddette gare verranno ambientate in circuiti davvero ben realizzati, ricchi di scorciatoie difficili da padroneggiare e ispirati a metropoli reali. Per quanto possa risultare appagante giocarli fino alla nausea per assimilare ogni singolo centimetro quadrato, e nonostante la coerente evoluzione delle strutture con il passare della collocazione temporale, ci ritroveremo davanti sempre le stesse 10 ambientazioni, a lunga noiose. Riproporle in chiave “mirror” sarebbe stato difficile?

GAMEPLAY

Il classico stile fulmicotonico ed arcade, a base di musica martellante e velocità supersoniche, è difficile da scrollarsi di dosso e WipeOut 2048 non è da meno, riproponendo le meccaniche ormai consolidate della serie. Corse surreali ancorate alla realtà dall’inedita ambientazione vintage, che tradendo l’anno menzionato nel titolo, si rivela comunque antiquata rispetto alle classiche cyber-piste viste fino ad ora, con tostissimi circuiti ibridi tra suolo cittadino (strade e ponti, laghi e monti) e vorticose sezioni magnetiche, oltre alle numerosissime scorciatoie che in più di un’occasione decreteranno o meno la nostra vittoria.

Le armi si riveleranno utilissime per rallentare, o distruggere, gli avversari

La novità principale è chiaramente nei controlli: sarà infatti possibile optare per la configurazione “Pilota”, basata sui grilletti (in puro stile racing game post 2005), “Wipeout”, decisamente old-school (con la gloriosa X a fare da padrone) e l’inedita “Tocca e Inclina”, che mischia accelerometro, touchpad anteriore e touchscreen per, rispettivamente, sterzare, accelerare e sparare. Personalmente ho trovato più comoda la prima opzione, in quanto i comandi giroscopici risultano troppo difficili e poco si adattano alla frenesia e all’altissima velocità delle nostre navi da corsa, per quanto precisi possano essere gli input, ma indipendentemente dalla configurazione scelta, vi ritroverete a curvare esageratamente con gli aerofreni del vostro veicolo la maggior parte del tempo, come un qualsiasi Vin Diesel del futuro.

Power-Up di vario tipo renderanno le gare ancor più elettrizzanti, divisi in Velocizzatori (frecce celesti che vi daranno un utile boost) e Armi a loro volta suddivise in Gialle (come Missili o il devastante Terremoto) e Verdi (Mine, ma anche Turbo e altri utili poteri), la cui presenza determinerà l’esito in base alla tipologia di gara che affronterete. I precisi comandi di PSVita (in particolare lo stick analogico sinistro) ben si prestano alle semplici ma efficaci meccaniche di gioco, che pur offrendo poche (e superflue) novità, si rivelano ancora una volta vincenti.

GRAPHIC & SOUND

Che vista da quassù! Ma attenzione a non oltrepassare i bordi laterali...

Il mio primo impatto è stato decisamente positivo: trovare una grafica così ricca su uno schermo così piccolo è sorprendente, ma una volta terminato lo stupore iniziale, è tornata l’anima critica a prevalere, fortunatamente per WipeOut con poco da dire riguardo il lato puramente tecnico. Per girare su una console portatile e fungere da apripista, il titolo si dimostra brillante fin dai primi istanti, con un comparto grafico ricco di dettagli, esente da cali di frame rate anche nei momenti più concitati e ricchi di sparatorie, ombre realistiche, veicoli dal design ispirato ma classico e texture perfette, scadenti solo nelle sporadiche formazioni rocciose a bordo pista e più che buone nei tratti stradali, supreme nelle porzioni di pista più futuristiche. Mozzafiato anche il mondo circostante, con enormi città visibili nello sfondo, nubi dettagliatissime, ponti e gallerie certosinamente riproposte sotto forma di pixel. Non stiamo parlando di Gran Turismo 5, ma per essere un debutto in versione portatile, Wipeout 2048 riesce già a farci pregustare davvero ottime cose per questa console.

L’unica, grande pecca, che penalizza (non drasticamente) l’esperienza di gioco sono i lunghissimi caricamenti. Arriveremo ad attendere anche 40 secondi prima di ogni singola gara, ridotti di poco nel caso in cui volessimo riavviarla e brevi solo nel caso in cui dovessimo riniziare la competizioni giunti al secondo o al terzo giro, segno che un più accurato lavoro di ottimizzazione del game code sarebbe stato cosa buona e giusta. In quei 40 secondi potremo però gustarci la splendida colonna sonora, sia nei menù ma soprattutto in gara, brani ficcanti e martellanti come da tradizione, con pezzi di artisti del calibro dei Kraftwerk, The Prodigy, deadmau5 e molti altri.

Piste magnetiche e semplici strade, contornate da vorticosi salti e spirali stradali

ONLINE & REPLAY

Nella modalità Multigiocatore avremo sempre una sequenza di gare da vincere (o alle quali semplicemente partecipare) in successione, con un sistema di progressione decisamente facilitato dalla possibilità di passare alla gara successiva dopo 3 sconfitte consecutive (come per la Campagna in singolo). Avremo però degli obiettivi ben precisi, i quali ci daranno un Pass Normale o un Pass Elite nel caso in cui li rispettassimo tutti (ad esempio, per avere Pass Normale basterà partecipare alla gara online e il colpire un nemico ce ne darà uno Elite), che andranno ad aumentare il nostro livello totale. Nonostante abbia avuto modo di provarlo in questi giorni di lancio, il PlayStation Network sembra reggere bene le partite online, senza problemi di sorta nel matchmakinge durante le competizioni stesse, veri e propri massacri fatti di esplosioni, schianti e spintoni da parte degli avversari.

Sfide all'ultimo turbo!

Nell’era di Call of Duty et similia però, ci troviamo al cospetto di una modalità fondamentalmente piatta, resa interessante unicamente dalla casualità delle competizioni, caoticamente divertenti quando ricche di utenti, ma saranno pochi gli stimoli che spingeranno il giocatore a gareggiare fino al raggiungimento del livello 50. Idem la breve campagna in singolo che vi permetterà di raggiungere al massimo il 12/13esimo grado, completabile in meno di 10 ore, ma volendo sbloccare davvero tutto, ripetitività permettendo, le ore aumenteranno a dismisura, diventando potenzialmente infinite grazie all’online.

IN CONCLUSIONE

Ancora una volta c’è un Wipeout ad aprire le danze per una console Sony, ma in questo caso si mostra sin da subito una belva di razza, in grado di far vedere a tutti qual è la pura potenza di PSVita. Splendida grafica e fluidità lasciano subito ben sperare per il futuro di questo gioiellino e solo delle meccaniche ormai stanche (ma sempre valide), una banale modalità multiplayer e dei terribili tempi di caricamento, minano lievemente il valore di un gioco che sarà comunque apprezzatissimo dallo stuolo di fan che lo seguono sin dagli albori sulla prima PlayStation e in grado di offrire emozioni sia a chi è in cerca di un racing game adrenalinico, sia  a chi vuol da subito testare le potenzialità di PSVita. Una ridotta attitudine da “squadra che vince non si cambia” avrebbe giovato, ma la promozione è assicurata.

SECONDO PARERE by Lorenzo “Daeran Angelfire” Frascaroli

Quando ho visto la prima notizia su quella che sarebbe stata la nuova PlayStation Portable (che a quel tempo portava il nome di NGP – Next Generation Portable) il mio primo pensiero è stato: “e se ci facessero girare sopra un WipeOut come sarebbe?”. Beh, a quanto pare qualcuno lassù (o alla Sony) mi ama. Quando saltò fuori la lineup ufficiale della PSVita e vidi il nome WipeOut nulla poté fermarmi dal prenotare il modello 3G e il mitico WipeOut 2048, e in quel momento mi sono sentito come Fry di Futurama nel famoso meme “shut up and take my money!“.
Ho comprato la PSVita al 90% per giocare a WipeOut, sapendo benissimo che la console avrebbe avuto le potenzialità per diventare un dinosauro di prestazioni, ma mai avrei immaginato una tale grafica su una periferica così piccola. L’ultimo capolavoro di Studio Liverpool porta una ventata di aria fresca nella serie, con la creazione di un prequel che fonde così maestosamente ambienti cittadini da metropoli americana con piste futuristiche e fantascientifiche. Per elencare un paio di differenze tra gli episodi precedenti e questo 2048, le novità o variazioni che più ho gradito comprendono la minor quantità di squadre (solo cinque), per beneficiare di ben quattro tipologie diverse di nave per ogni casa produttrice, ovvero Veloce, Caccia, Agile e Prototipo. Questa differenza di tipologie ci permetterà di scegliere sempre la strategia giusta a seconda del tipo di evento, sia esso una gara di pura corsa o un combattimento. Le navi non saranno tutte disponibili dall’inizio, bensì saranno sbloccabili durante il gioco. L’avanzamento dei livelli assomiglia a WipeOut HD Fury e WipeOut Pulse, e questa è l’unica feature che mi manca un po’ del buon vecchio Pure, ovvero il poter saltare le modalità che non mi aggradano. Infine alcuni potenziamenti sono stati resi più interessanti: il pilota automatico ora attiva anche uno scudo, dietro la nave è sempre presente un piccolo radar per mostrarci la posizione degli avversari alle nostre spalle, lo shuriken e il respingente di Pulse sono scomparsi, e le armi nemiche rallenteranno un po’ meno la nostra nave rispetto agli altri episodi.

Il comparto grafico è a dir poco spettacolare, e se volete un gioco che spinga la console al massimo (ricordandovi che è un gioco “da lancio“, quindi che probabilmente sfrutta la console neanche al 40%), WipeOut è il gioco per far spalancare le fauci ai vostri amici. Nessun rallentamento, nessuna imperfezione facilmente notabile, senso della velocità adrenalinico, insomma un tripudio per gli occhi.
Il sonoro è curatissimo, le poche voci che annunciano i giri, i potenziamenti e le navi sono tutte doppiate in italiano, le musiche sono prevalentemente drum&bass martellante, e l’esperienza sonora con le cuffie è mozzafiato.
La cosa che mi spaventava di più al momento dell’acquisto era la possibilità che il gioco si potesse controllare solo con l’ausilio delle funzioni touch e giroscopiche, e sono stato felice di scoprire che sono del tutto opzionali, e la modalità vecchia scuola WipeOut è stata la scelta obbligata, in modo da avere gli aerofreni differenziati per controllare meglio le curve secche. Il comparto online è molto curato e sopratutto innovativo, sicuramente più dei predecessori per PSP.

In conclusione, uno dei due giochi di punta in questo fantastico lancio di una console portatile che ha ancora tutto da dimostrare. Sono convinto che il futuro ci riserverà molte piacevoli sorprese.